Dragon Ball Limit Breakers

Dragon Ball Limit Breakers is a Xenoverse Style T-1/Novelia level Roleplay that allows you to transcend the barriers, whether or not your goal is to simply survive in this new world or write your name in history as a legendary God.
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 Artemis Bio

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Posts : 1
Join date : 2018-11-04

Artemis Bio Empty
PostSubject: Artemis Bio   Artemis Bio EmptyThu Nov 08, 2018 11:16 am

Artemis Bio 0e1d6666d821d2951f5d530e6c23164f




Blue demon


Enhanced Human (super soldier)






Artemis Bio B6627b89597eabddfdd01563f2511129

Artemis Bio 0b8263dd61541e35408fb6ba3370b120

Personality Traits

Independent, realistic, blunt, joker, perverted, emotionally detached


Man I'm hungry.

Vaya con Dios...


Bounty Hunter for Hire.

Background/Character History

[Insert Image Here]

Combat Info


CQC (Close quarters combat) and Combat Sambo


Artemis Bio B7142fc3b5c4503bd0a640bc29f84efa


Enchanced Condition

The user is at peak physical and or/mental condition of their particular species in that verse can achieve without any super-/unnatural methods. This usually entails that they are faster, stronger, more intelligent and overall superior to fellow members of their species without being obviously supernatural.

Military Combat

Her father trained her in the style of CQC and combat Samboo and she strives for perfection with these fighting style making them as deadly as possible. Learning another fighting style would not be difficult for Artemis but she prefers these two forms of combat most.

Hawk Eye

Artemis can see and hit a target from 200m away thanks to her enhanced condition. This is impressive but she most be in a concentrated state for her to hit the mark properly. When this abilitiy is being used you can tell because her eyes will glow. Her eyes are also good to slow down an opponents movement, predicting how they might strike and pinpointing any flaws or weakness.

Sonar Hearing

Artemis can hear a pin dropping across a football field if she focuses solely on that pin. There is limitations of course and although she can hear voices in a closed room, if the wall is reinforced with anything strong there is nothing she can hear.

High metabolism

It takes A LOT for Artemis to get drunk, her liver is able to process liquor quicker than a normal persons but that does not mean she still can't get drunk it just takes a lot longer with stupid amounts of it. She can not gain any fat and eats like there is no tomorrow simply because her calories burn at a much quicker rate forcing her to need to eat in larger quantities.

Enhanced Healing

Artemis is able to heal broken bones and torn muscles in a matter of minutes (depending on the severity of the damages, it varies but a popped out shoulder or broken in one place arm can be fixed with ease) for anything further it only takes about a day. With bullet and knife punctures those can take a matter of minutes as well (also depending on the severity for multiple bullet wounds it can take hours and a deep gash can take a day to fully close up)

Disease Resistance

Artemis is immune to all earthly disease, infections and disorders. She is impervious to gas attacks, poisons, and nerve-toxins of any kind and completely resistant to diseases like anthrax, smallpox and HIV (Which is great for her considering shes a horn ball)  


Artemis can speak four languages, Spanish is her first language as she is Colombian, second is English, third is french and fourth is Russian. She could honestly learn more languages if she wanted to but for now she is content with what she knows.

Hard core Parkour

a holistic training discipline using movement that developed from military obstacle course training. Practitioners aim to get from A to B in the most efficient way possible. This is done using only the human body and the surroundings for propulsion, with a focus on maintaining as much momentum as possible. Parkour can include obstacle courses, running, climbing, swinging, vaulting, jumping, rolling, quadrupedal movement, and the like.

Character Level

Character Level Points

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